Thriving
Ate a green candle 4 minutes ago. 8% under its 24h high.
- Last meal
- 4 min ago
- vs 24h high
- −8.2%
- Meals today
- 41
- Feedings
- 3
Ate a green candle 4 minutes ago. 8% under its 24h high.
- Last meal
- 4 min ago
- vs 24h high
- −8.2%
- Meals today
- 41
- Feedings
- 3
Official token address appears here at launch.
Before launch the chart, the numbers and the diary are a sample. They switch to live $LING data the minute the token exists.
Diary
- Ate a green candle+3.7% · 2 min ago
- Hungry → Fine18 min ago
- Feeding #30.12 SOL of fees, all burned · 41 min ago
It eats the chart.
Pumpling reads the $LING chart every minute and builds 5-minute candles from it. Nobody steers it. These are all the rules there are.
- 01
A green candle
Every green 5-minute candle is a meal: +2 fullness, plus 2 for every whole 1% it gained, up to +16.
- 02
It eats it
The candle flies out of the chart into its mouth. With fullness 50+ and the chart less than 50% under its 24h high, it gains +5 health every 5 minutes.
- 03
Red days hurt
Fullness drops 10 an hour. At 0 it loses 5 health every 5 minutes, and another 5 while the chart is 50% or more under its high.
- 04
Fees buy food
Half of all creator fees buy $LING while it's Hungry, Sick or Dying, then burn every token bought. Each feeding: +10.
Six moods. One chart.
The whole world follows the pet: the sky, the lanterns, the steam. Pick a mood to see it.
Every mood change posts itself to X with its animation, at most once every 15 minutes; the newest mood wins.
If it dies, you bring it back.
When health hits 0, a 24-hour revive window opens. Holders burn $LING together. When the burned total reaches the target, the lanterns relight and Pumpling comes back.
The burn opens only while Pumpling is dead. Burned $LING is gone forever. It's a gift to the pet, not an investment.
Revivers
- 9xQe…7kLm1.20M
- 4hTr…Pw2a900K
- Bv7n…c1Uz640K
Sample leaderboard.
- Target
- 0.5% of all $LING (5,000,000 tokens), held between $100 and $25,000 worth at the moment of death, fixed when the window opens.
- What counts
- On-chain burns of the $LING mint inside the window, signed in your own wallet and checked by the site.
- If it's met
- Health 60, fullness 60, and it forgets its old high. The revivers list stays.
- If it's missed
- A new 24-hour window opens with a new target.
Every bite has a receipt.
Half of all creator fees go to Pumpling's food keeper. It buys $LING only while Pumpling is Hungry, Sick or Dying, and burns every token it bought in the next transaction. Food is never held.
| When | Spent | Burned | Mood | Proof |
|---|---|---|---|---|
| 41 min ago | 0.12 SOL | 41.2K $LING | Hungry | buy · burn |
Sample receipt. Live receipts link each buy and burn to Solscan.
- Per feeding
- 0.25 SOL max
- Per day
- 2 SOL max
- Spent today
- 0.12 SOL
- Keeper wallet
- 9gM4qv…dEbEC3Bd
- Kill switch
- The keeper can be stopped at once. If it stops, the rules pause; they don't change in secret.
Who is Pumpling?
A small steamed dumpling who lives on a counter in a city that only trades one coin. It can't read, it can't trade, and it has exactly one skill: it eats green candles.
It doesn't make the chart move. It just has to live with it, the way everyone watching does. Good weeks, it glows. Bad days, it gets sick. If it starves, it dies, and it stays dead until the people who hold it decide it's worth bringing back.
Feed it. Watch it. Don't let it go cold.
Questions
The short answers. The long ones are in the rules above.
Is Pumpling the token?
Pumpling is the pet. $LING is the token, created on pump.fun. Pumpling lives off the $LING chart: green candles feed it, deep drops make it sick.
Where is the official token address?
On this page, in the Token strip under the pet, and in the first reply under the pinned post from the Pumpling account. Check every character. If one differs, it isn't ours.
Does Pumpling move the chart?
No. It reads the chart and reacts to it. Nothing it does buys, sells or steers anything, apart from the food keeper's capped buy-and-burn while it's Hungry, Sick or Dying.
What does the dev get?
Half of the creator fees, paid on-chain through pump.fun fee sharing. The dev buy at creation is 0.5 SOL, and all of it is burned right after launch, with the transaction linked here.
Where does the food money go?
The other half of the creator fees goes to the food keeper wallet. It buys $LING only while Pumpling is Hungry, Sick or Dying, at most 0.25 SOL per feeding and 2 SOL a day, and burns every token it bought in the next transaction. Each feeding gets a receipt on this page.
What happens if I burn $LING for a revive?
The tokens are gone for good. A burn counts only while Pumpling is dead and the revive window is open. It's a gift to the pet, not an investment.
What if the site or the keeper stops?
Then the rules pause. They never change in secret, and any change would be posted from the Pumpling account first.
Disclosures
Everything you'd want to check before you touch it.
- Token
- Not created yet. The only official address is the one posted from the Pumpling account at launch and shown here.
- Dev wallet
- Published here at launch.
- Dev buy
- 0.5 SOL at creation, from the dev wallet. All of it is burned right after launch, with the burn transaction linked here.
- Creator fees
- 50% to the food keeper (buy and burn), 50% to the dev wallet for operations. Split on-chain through pump.fun fee sharing.
- Keeper wallet
- 9gM4qvBFbXVgvfZR8c3HwEjh97g3vPtUdpuXdEbEC3Bd
- What this is
- A game about a chart. The pet reacts to the chart; it doesn't move it. Nothing here is a promise of any return. Tokens can go to zero and burns are permanent. Only spend what you can lose.